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Adventures

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Group Adventures

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All of the Group Adventures below focus on the Ministry of Heroes and take place between 3012 and 3020, according to the Calendar of the Elves. The Tishmin Cult, the Wizard and the Dragon and the Territory of Kerrindale are original stories and were implemented using simplified RPG rules and the Roll 20 Game Site (https//:roll20.net). The Legend of Drizzt, the Wrath of Ashardalon, the Tragedy of Castle Ravenloft and the Zombie Outbreak were implemented with adjusted out-of-box rules (to fit into a campaign setting) from the D&D Adventure Series Board Games by Wizards of the Coast (https://dnd.wizards.com/).

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Click on an adventure name to go to that page...

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Date: 3012

Game Engine: Roll20 RPG-Lite

# Players: 4 (GM + 3 Heroes) 

Location: Tishmin Village and Estate (D'nashk Re'at)

Theme: Investigate a newly formed secret cult, a mysterious Agent of Darkness, and some missing noblemen and villagers.

Date: 3014

Game Engine: Roll20 RPG-Lite

# Players: 4 (GM + 3 Heroes) 

Location: Fortress (Half-Orc Kingdoms)

Theme: Help foil an assassination attempt against Ul'derrin, King of the Half-Orcs.

Date: 3019

Game Engine: D&D Adventure Series Board Game

# Players: 3-4 

Location: Rhomduil (Drow Kingdoms), Sea Caves (Halfling Kingdoms), Mithril Mines (Dwarven Kingdoms)

Theme: Make a series of surprise raids against enemies of the Elven Kingdoms to disrupt their evil plans. Face a terrible demonic force in the Mithril Mines of the Dwarves.

Date: 3020

Game Engine: D&D Adventure Series Board Game

# Players: 4-5 

Location: Longbridge (D'nashk Re'at)

Theme: Strike out against an ancient red Dragon and a mysterious evil presence from another dimension, who are working together to gather monster forces against the kingdom.

Date: 3020

Game Engine: D&D Adventure Series Board Game

# Players: 3-4 

Location: Barovia (D'nashk Re'at)

Theme: Execute the King's justice on Count Strahd, an evil vampire traitor against the kingdom. Avenge the death of Princess Lo'reen, the King's sister.

Date: 3020

Game Engine: D&D Adventure Series Board Game

# Players: 2-3 

Location: Greystone Castle, Durkel Village (D'nashk Re'at)

Theme: Stop the spread of a zombie outbreak coming from the Greystone Castle area.

Date: 3020

Game Engine: Roll20 RPG-Lite

# Players: 4 (GM + 3 Heroes) 

Series: Kerrindale

Location: Island of Kerrindale (D'nashk Re'at)

Theme: Help secure the Territory of Kerrindale which has been overrun by waves of well organized monster soldiers.

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Adventures for 1 or 2 Players

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The Adventure below can be played by 1 or 2 people, and is a continuation of the Territory of Kerrindale series. This was implemented with adjusted out-of-box rules (to fit into a campaign setting) from the D&D Adventure Series Board Games by Wizards of the Coast (https://dnd.wizards.com/).

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Click the adventure to download PDF...

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Date: 3020

Game Engine: D&D Adventure Series Board Game

Series: Kerrindale

Location: Island of Kerrindale (D'nashk Re'at)

Theme: Explore the Island of Kerrindale on the other side of the Western Wall, to find out where the Monster Soldier Armies came from.

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Solo Adventures (1 Player)

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All of the Solo Adventures below tell the back-story of a Character who eventually becomes a member of the Ministry of Heroes. These are implemented with adjusted out-of-box rules (to fit into a campaign setting) from the D&D Adventure Series Board Games by Wizards of the Coast (https://dnd.wizards.com/).

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Click on an adventure name to download PDF...

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Date: 2914

Game Engine: D&D Adventure Series Board Game

Series: Dwarven Wars

Location: Border between Northern Kingdoms of Men and Dwarven Kingdoms.

Theme: Survive a wizard and werewolf assassination team sent to disrupt a secret political meeting.

Date: 2920

Game Engine: D&D Adventure Series Board Game

Location: City of Rhomduil (Drow Kingdoms)

Theme: Escape to the Surface with Guen and leave your Drow People behind.

Date: 2920

Game Engine: D&D Adventure Series Board Game

Series: Dwarven Wars

Location: Mithril Mines of Dobedden Rahsh (Dwarven Kingdoms)

Theme: Fight your way out of the Mithril Mines that are over-run by Duergars, Wolves and Trolls.

Date: 2921

Game Engine: D&D Adventure Series Board Game

Series: Dwarven Wars

Location: Murkwin Wilderness (Halfling Kingdoms)

Theme: Lead Dwarven Refugees through the Murkwin Wilderness while being chased by Duergars, Wolves and Giant Spiders.

Date: 2927

Game Engine: D&D Adventure Series Board Game

Location: Boundary between Middle Kingdom of the Elves and the Northern Kingdoms of Men, then the City of Eranolin (Northern Elf Kingdom).

Theme: Disrupt an underground supply route between Duergars and Drows, and then try to survive an assassination attempt.

Date: 3009

Game Engine: D&D Adventure Series Board Game

Series: Thasdook

Location: Thasdook (Da'rahad)

Theme: Steal an Ancient Dwarven Relic from some Duergars who are in town to sell to the highest bidder.

Date: 3012

Game Engine: D&D Adventure Series Board Game

Location: Northern Mountains (D'nashk Re'at)

Theme: Go on a rescue mission after Bruenor and arrive just-in-time to fight off Goblins and Orcs mysteriously working together.

Date: 3013

Game Engine: D&D Adventure Series Board Game

Series: Thasdook

Location: Thasdook (Da'rahad)

Theme: Rescue your family members from being thrown into the Arena for Contest.

Date: 3013

Game Engine: D&D Adventure Series Board Game

Series: Thasdook

Location: Thasdook (Da'rahad)

Theme: Clear an escape route through the dungeons under Maargog's Palace.

Date: 3018

Game Engine: D&D Adventure Series Board Game

Series: Longbridge

Location: Longbridge (D'nashk Re'at)

Theme: Try to survive a bold public attack by the local Dark Magic Cult as they seek revenge for arresting their leaders.

Date: 3018

Game Engine: D&D Adventure Series Board Game

Series: Longbridge

Location: Kobold Territories (Northern Wildlands)

Theme: Retrieve your comrade's Shield for honor's sake as the Dragonborn under Kagron the Golden One escape from the Northern Wildlands and the Tyranny of Ashardalon.

Date: 3019

Game Engine: D&D Adventure Series Board Game

Location: Kalan Forest (D'nashk Re'at)

Theme: Investigate a Temple in a small Village that has just suffered a violent attack from Wraiths.

Date: 3019

Game Engine: D&D Adventure Series Board Game

Location: Mithril Mines (Dobedden Rahsh, Dwarven Kingdoms)

Theme: Check to see if your Ancient Family Relics are still safely hidden in the Mithril Mines.

Date: 3019

Game Engine: D&D Adventure Series Board Game

Location: Kezrel (D'nashk Re'at)

Theme: Stop a wealthy cultist from raising up an army of undead skeletons.

Date: 3020

Game Engine: D&D Adventure Series Board Game

Series: Longbridge

Location: Firestorm Peak (D'nashk Re'at)

Theme: Raid some Monster Soldier Barracks while they are disorganized from the fall of their commanders.

Date: 3020

Game Engine: D&D Adventure Series Board Game

Location: Northern Wildlands 

Theme: Play a Villain as a Hero and try to defeat an opposing team of Monsters.

Date: 3021

Game Engine: D&D Adventure Series Board Game

Location: Town of Barovia (D'nashk Re'at)

Theme: Secure the Monastery in Barovia that has just been attacked by an Undead Monster.

 

Suggestions for other Adventures:

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Note: To stay consistent with the overall ending of the Campaign Timeline, any other Adventures should take place before the year 3023, according to the Calendar of the Elves.

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The Ministry of Heroes is only a part of D'nashk Re'at history. The kingdom is very young and although it has expanded across the entire area of what was known as the South-West Wildlands, there are still large populations of wild beasts, monsters and rogue mercenary groups who have found hiding places away from the established cities, towns and military outposts, mostly in the mountain ranges and the Woln, Kalan and Grey forests. 

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The Northern Mountains are the border to the Northern Wildlands and are filled with hundreds of miles of ancient volcanic caves - undoubtedly there are monsters who have found their way into the depths as well as ancient beasts that settled before the kingdom was established.

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The opposite side of the Western Wall on the Island of Kerrindale is still wild, and there are multiple groups of Monster Soldiers who are rogue from the Emperor's army.

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The city of Zule is very diverse and there are established criminal organizations there, as well as corrupt individuals of rank (including some from the Brotherhood and Sisterhood of the Most High, whose hearts have grown distant from the Character of the Most High, and whose eyes have fixed upon wealth and power) who would love to start plans for rebellion and splintering from the Royal Family, and all the major cities and towns have spies from Da'rahad.

 

There is the rest of the Known World, with its various kingdoms, all of which have yet to be defined and explored. 

 

 

And, there are long periods of history to consider that took place before D'nashk Re'at came into being, where much adventuring was carried out by other Heroes of Old...

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