top of page

Adventure: The Legend of Drizzt

For 3-4 Players

​

Introduction for Players - The Legend of Drizzt

For first time players, please read the Campaign Overview on this site's home pageThen, read the Introduction to the Ministry of Heroes.

​

Note: this adventure requires access to all three box sets of Ashardalon, Ravenloft and Drizzt. Also, the story that follows does not conform to the official Forgotten Realms lore.

​

Year: 3019, according to the Calendar of the Elves:

​

A group of Heroes from D'nashk Re'at have been commissioned by the Royal Family to travel secretly to Effrendell, the Northern Kingdom of the Elves, and provide support for a strategic military operation against the Drow. While the Ministry of Heroes hopes to gain more training and experience against Agents of Darkness in general, the official decision came after events that took place a few years ago - when Ul'derrin, Half-Orc King of Ulgrid, requested a meeting with the Royal Family to sign a treaty. At that time, an unsuccessful assassination attempt was made against him and the Heroes who were sent to represent D'nashk.  The attack was led by a Drow Wizard, casting suspicion on the Kingdoms of the Drow. But instead of declaring war (for it could not be proven whether the wizard acted on his own or under the orders of someone else) the Royal Family has chosen instead to send some Heroes to support the Elves in their never-ending struggle against the Drow.

​

Your group of Heroes have journeyed by portal from Kel'Calathorn in the Central Mountains of D'nashk to the Palace at Eranolin, capital of Effrendell. There you were warmly met by King Eletroth and Queen Aolin and treated to a few days of generous hospitality, including a personal tour of the Royal Palace.  Then you were introduced to Drizzt Do'Urden, a former Drow Prince and Ranger who has defected from his kin and the Dark Magic of the Undead to join the Kingdom of Effrendell.  Drizzt has been granted high rank and authority in the Royal Elf Guard and he will be your leader and guide. 

 

With the King and Queen's permission, the Heroes offer Drizzt a King's Seal from D'nashk Re'at as a symbol of treaty between the kingdoms.  The Elven Nobles are astounded at the intensity of the Magic of Nature in the Seal, and wonder privately in their hearts about the future Destiny in store for Drizzt.

​

Through various means (Seers and paid informants), intelligence has been gathered that suggests the Drow are going to to start a series of attacks against the Elves soon.  Because Drizzt came from a Nobel Drow Family, he is very familiar with the layout of the Drow territories, and knows of a secret entrance into Rhomduil, the largest of the Drow cities. He also knows where the leaders tend to gather and discuss war plans.  Thus he has suggested a proactive attack against some of the prominent leaders to disrupt their progress and learn more about how far their plans have gone.

​

King Eletroth has agreed and the party of Heroes set out in secret to the North-East Wildlands.   Drizzt knows how to navigate the landscape and escape detection. After being dropped off by Eagles, the journey is slow and difficult, for the terrain is rough and there are very few established trails. Indeed, the secret entrance that Drizzt has chosen is high up on a jagged ridge and takes a full day to reach even after arriving in the area.

 

When you finally enter the cave tunnel, Drizzt gives one last warning, for even this quiet, secret way will be guarded and trapped, and there are countless foes in every corner of the underground city.  Your attack will have to be swift and fierce to make it back out alive...

​

Hero Travel Path:

Click on the map to open a higher resolution version in another window...

Related Links:

Adventure Summary for GM

Warning: the information presented below is a spoiler alert for Players...

​

This Adventure assumes players have access to all three box sets of the Wrath of Ashardalon, Castle Ravenloft and the Legend of Drizzt. It is designed to run with 3-4 Heroes and 1 Summoned Ally.  Only the Overview is presented below - a detailed PDF and supporting files are available through the [Download GM Guide] button above, or by going directly to the Downloads page (see top navigation).

​

See the information in Adjusted Board Game Rules for details about the roll of the GM, a list of Adjusted Out-of-Box rules, suggestions for managing Encounter Cards, and guidelines for using combined Dungeon Tiles from the Ashardalon, Ravenloft and Drizzt Box sets to build well-structured Chambers.

​

Overview:

(Note: Episode 1 and 2 has a possibility of an Assassination Attempt against Drizzt and the other Heroes, before the Episodes start).

​

In Episode 1 (Descent into Rhomduil), players will encounter the Mind Flayer (supported by Hunting Drakes and Drow Duelists) in the first Chamber. Then they will arrive at the Chamber of Yvonnel, the Drow Arachnomancer, High Cleric of Lolth (supported by the Drider, the Drow Wizard and Drow Duelists).  When this chamber is complete, the Heroes will discover plans for a much larger attack coming against the Halfling Territories and then onto the Southern Kingdoms of the Elves. This attack will be coordinated by Drow Wizards and an army of Goblins who are stationed in the Mithril Mines of the Dwarves.  

​

Episode 2 (The Water Elementals) begins with a narrative interlude:  A Gift From a Friend - where Drizzt and the Ministry of Heroes are traveling south by Giant Eagle and are called out of the sky for a mysterious meeting with Cur'Raden, the Prophet in the Wilderness. He tells them that the Balor Demon has been summoned in the Mithril Mines, and they must first glean the Water of Elementals to dampen the fires of the Balor if they are going to be able to stand against it.

​

When the Heroes arrive on the coast, they will enter a cave system there and encounter Shimmergloom the Dragon (supported by Goblin Archers and Cutters) in the first Chamber. Then they will come across the second Chamber where the Water Elementals dwell (supported by Hypnotic Spirits).  By defeating the Elementals, the Heroes will glean the Water. 

​

Hero Travel Path:

In Episode 3 (The Demons of the Deep), players will come across two Trolls in the first Chamber. Then they will encounter Yochlol, Handmaiden of Lolth (supported by Goblin Cutters and Duergar Guards) in the second Chamber. Finally, they must stand against the terrible Balor Demon in the third Chamber (also supported by a Drow Wizard, a Goblin Champion and Legion Devils).

 

Note: The Heroes do not need to roll to cast the Water gleaned from the Elementals - it is assumed that they can deploy it immediately and allow for normal out-of-box combat rules to proceed.

​

Example Well-Formed Chambers:

​

Assassination Attempt

Temple of the High Cleric

Shimmergloom's Command Center

Commander of the Demon Hoard

Monsters:

Errtu (Balor Demon)

Yvonnel Baenre, Drow Matron Mother (Drow Arachnomancer)

Methil El-Viddenvelp (Mind Flayer)

Yochlol (Demonic Handmaiden of Lolth)

Shimmergloom (Shadow Dragon)

​

Drider

Drow Wizard 

Feral Troll (x2)

Drow Duelist (x3)

Demonweb Swarm (x3)

Goblin Champion

Goblin Archer (x3)

Goblin Cutter (x3)

Hunting Drake (x3)

Hypnotic Spirit (x3)

Medium Water Elemental (x3)

​

Heroes:
Drizzt Do'Urden (Drow Ranger)
Wulfgar (Human Barbarian)
Catti-Brie (Human Archer)
Regis (Halfling Rogue)
Bruenor Battlehammer (Dwarf Fighter)
Athrogate (Dwarf Battlerager)

​

NPC/Hero/Monster:
Guenhwyvar (Animal - Panther)
Jarlaxle (Drow Mercenary/Swashbuckler)
Artemis (Human Assassin)

​

For More Information: 

https://dnd.wizards.com/products/tabletop-games/board-card-games/legend-drizzt-board-game

https://boardgamegeek.com/boardgamefamily/9547/series-dungeons-and-dragons-adventure-system-board

​

bottom of page